Skip to content

Event to Animation

Event to animation mapping

GameStatusUpdated

If game ended, then show vanishing popup with that info.

EventsRevealed

Nothing.

ClockUpdated

Update the clock.

CharacterPlaced

Character icon appearing on the map with custom effect.

EffectAddedToCell

Nothing.

EffectRemovedFromCell

Nothing.

EffectAddedToCharacter

Nothing.

EffectRemovedFromCharacter

Nothing.

EffectVariableSet

Nothing.

AbilityHitCharacter

Nothing.

AbilityUsed

Nothing.

AbilityUsedOnCoordinates

Nothing.

AbilityUsedOnCharacter

Nothing.

AbilityUseFinished

Nothing.

AbilityVariableSet

Nothing.

CharacterBasicMoved

Character icon moving across cells.

CharacterPreparedToAttack

Character icon with red highlight.

CharacterBasicAttacked

Some entity traversing from character icon A to character icon B.

CharacterTeleported

Remove character icon and make it appear on target cell.

DamagePrepared

Nothing.

DamageAmplified

Nothing.

CharacterDamaged

Character HP bar decreased, with red floating vanishing number above character icon.

HealPrepared

Nothing.

HealAmplified

Nothing.

CharacterHealed

Character HP bar increased, with green floating vanishing number above character icon.

CharacterHpSet

Nothing.

CharacterShieldSet

Nothing.

CharacterStatSet

Nothing.

CharacterDied

Some sort of thanos effect on character icon.

CharacterRemovedFromMap

Character icon removed from map.

CharacterTookAction

Nothing.

BasicAttackRefreshed

Nothing.

BasicMoveRefreshed

Nothing.

CharactersPicked

Nothing.

PlayerLost

Show vanishing popup with that info.

PlayerSurrendered

Show vanishing popup with that info.

PlayerBanned

Nothing.

PlayerFinishedBanning

Nothing.

PlayerPicked

Nothing.

PlayerBlindPicked

Nothing.

PlayerFinishedBlindPicking

Nothing.

BanningPhaseFinished

Nothing.

PlacingCharactersFinished

Sound effect that welcomes the players to the game.

TurnFinished

Nothing.

TurnStart

Show vanishing popup with that info.