Event to Animation
Event to animation mapping¶
GameStatusUpdated¶
If game ended, then show vanishing popup with that info.
EventsRevealed¶
Nothing.
ClockUpdated¶
Update the clock.
CharacterPlaced¶
Character icon appearing on the map with custom effect.
EffectAddedToCell¶
Nothing.
EffectRemovedFromCell¶
Nothing.
EffectAddedToCharacter¶
Nothing.
EffectRemovedFromCharacter¶
Nothing.
EffectVariableSet¶
Nothing.
AbilityHitCharacter¶
Nothing.
AbilityUsed¶
Nothing.
AbilityUsedOnCoordinates¶
Nothing.
AbilityUsedOnCharacter¶
Nothing.
AbilityUseFinished¶
Nothing.
AbilityVariableSet¶
Nothing.
CharacterBasicMoved¶
Character icon moving across cells.
CharacterPreparedToAttack¶
Character icon with red highlight.
CharacterBasicAttacked¶
Some entity traversing from character icon A to character icon B.
CharacterTeleported¶
Remove character icon and make it appear on target cell.
DamagePrepared¶
Nothing.
DamageAmplified¶
Nothing.
CharacterDamaged¶
Character HP bar decreased, with red floating vanishing number above character icon.
HealPrepared¶
Nothing.
HealAmplified¶
Nothing.
CharacterHealed¶
Character HP bar increased, with green floating vanishing number above character icon.
CharacterHpSet¶
Nothing.
CharacterShieldSet¶
Nothing.
CharacterStatSet¶
Nothing.
CharacterDied¶
Some sort of thanos effect on character icon.
CharacterRemovedFromMap¶
Character icon removed from map.
CharacterTookAction¶
Nothing.
BasicAttackRefreshed¶
Nothing.
BasicMoveRefreshed¶
Nothing.
CharactersPicked¶
Nothing.
PlayerLost¶
Show vanishing popup with that info.
PlayerSurrendered¶
Show vanishing popup with that info.
PlayerBanned¶
Nothing.
PlayerFinishedBanning¶
Nothing.
PlayerPicked¶
Nothing.
PlayerBlindPicked¶
Nothing.
PlayerFinishedBlindPicking¶
Nothing.
BanningPhaseFinished¶
Nothing.
PlacingCharactersFinished¶
Sound effect that welcomes the players to the game.
TurnFinished¶
Nothing.
TurnStart¶
Show vanishing popup with that info.